RUST METRICSFlight deck · live data
Data live Servers11,882 Players97,865 Populated3,914 Fresh wipes 3 h398 Scan5 min
‹ All servers23.109.125.23:25731
Online Full Queue Fresh wipe Wipe due No query

The Rust Bucket

Online 23.109.125.23:25731 checked 6m ago

COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 222 SERVER FPS

Server fps

48 h low 187 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,339 ×1000

Entities

48 h range 47,954–50,610 · memory 3,054 MB
1239 ET SINCE RESTART 2D 17H

Uptime

2 days 17 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory3,054MBat the last reading
REC 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does The Rust Bucket wipe?

The rhythm of The Rust Bucket's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 15 hours ago.

Tags

How should you read the tags on The Rust Bucket?

These are the tags The Rust Bucket publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does The Rust Bucket appear in Rust Metrics lists and filters?

On Rust Metrics, The Rust Bucket sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does The Rust Bucket sit in the rankings?

Ranking for The Rust Bucket: #15,341 on seven-day player hours, top 69% of all ranked servers.

What player count does The Rust Bucket carry?

Current headcount on The Rust Bucket: 0 players, 5 slots available. Seven-day reading: 0 players on average.

Operator and location

Which location does The Rust Bucket run from?

No region comes from The Rust Bucket. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 23.109.125.23:25731.

What Rust version is The Rust Bucket on?

Reading: The Rust Bucket, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on The Rust Bucket within range?

Check: fps. Average 215 server fps over the last 48 hours, low of 187. Within range. Reading: 50,610 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,546 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on The Rust Bucket, and is it online?

Reading: online. The Rust Bucket answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 17 hours ago. Reading: 99% uptime over the last 6 full days. It was up 143 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.

Map and rules

What rules does The Rust Bucket enforce, and what are its settings?

Check: gather rate. The name The Rust Bucket does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is The Rust Bucket on?

From seed 42069, the game generates the procedural map on The Rust Bucket. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto The Rust Bucket?

Press F1 in Rust and enter client.connect 23.109.125.23:25731. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.