RUST METRICSFlight deck · live data
Data live Servers11,776 Players67,745 Populated3,535 Fresh wipes 3 h197 Scan5 min
‹ All servers23.106.56.181:28215
Offline Full Queue Fresh wipe Wipe due No query

ewdtsedf

Offline 23.106.56.181:28215 checked 27d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,899top 70%
Last wipe89d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does ewdtsedf wipe, and when?

Its rhythm cannot be told from the wipes of ewdtsedf on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 89 days 11 hours ago.

Lists and filters

Which tags does ewdtsedf carry, and what do they mean?

Tags published by ewdtsedf, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): Game build reading: 158240; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ewdtsedf appear in Rust Metrics lists and filters?

These Rust Metrics lists carry ewdtsedf: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does ewdtsedf hold among Rust servers?

Player hours over seven days put ewdtsedf at #15,899, in the top 70% of all ranked servers.

What player count does ewdtsedf carry?

Reading for ewdtsedf: offline at this moment; last seen 27 days 2 hours ago.

Server

What location is ewdtsedf hosted in?

No region comes from ewdtsedf. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 23.106.56.181:28215.

What Rust version is ewdtsedf on?

Rust network protocol 2631 and build 158240 on Windows is the build ewdtsedf runs. To get in, your game needs the same protocol; Steam applies the update.

Is ewdtsedf up, and how often does it stay up?

ewdtsedf reports offline. The last reading came 27 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on ewdtsedf?

Check: gather rate. The name ewdtsedf does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is ewdtsedf on?

Size 3,000 and seed 123456789: the game generates the procedural map on ewdtsedf from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to ewdtsedf?

Check: join. Open Rust, press F1, then enter client.connect 23.106.56.181:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmvanilla,cs158240,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2631
Protocol Your game must run protocol 2631 to get in.
cs158240
Build Game build reading: 158240.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.