RUST METRICSFlight deck · live data
Data live Servers11,834 Players90,952 Populated3,739 Fresh wipes 3 h423 Scan5 min
‹ All servers223.73.123.238:28015
Offline Full Queue Fresh wipe Wipe due No query

Procedural Map

Offline 223.73.123.238:28015 checked 3d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#6,104top 27%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:54 UTC4d ago 1 – running 1
Sat 17 Oct, 02:59 UTC12d ago 1 held half 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Procedural Map when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does Procedural Map follow?

The rhythm of Procedural Map's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 16 hours ago.

Tag meanings

Which tags does Procedural Map carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169075 (Build): The server runs game build 169075; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Procedural Map. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Procedural Map appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Procedural Map: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does Procedural Map hold among Rust servers?

Player hours over seven days put Procedural Map at #6,104, in the top 27% of all ranked servers.

What player count does Procedural Map carry?

Procedural Map is not responding; status offline, last seen 3 days 5 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

What location is Procedural Map hosted in?

No region comes from Procedural Map. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 223.73.123.238:28015.

What Rust version is Procedural Map on?

Reading: Procedural Map, Rust network protocol 2635 and build 169075, Windows. Matching protocol is required to join. Let Steam update your game.

Is Procedural Map up, and how often does it stay up?

Procedural Map reports offline. The last reading came 3 days 5 hours ago. Reading: 26% uptime over the last 7 full days. It was up 43 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.

Rules and settings

How is Procedural Map configured, and what rules are in force?

No gather rate appears in the name: Procedural Map. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Procedural Map on?

The game generates a procedural map for Procedural Map.

Join

How can you get onto Procedural Map?

Check: join. Open Rust, press F1, then enter client.connect 223.73.123.238:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs169075,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169075
Build The server runs game build 169075.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.