RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,135 Populated3,937 Fresh wipes 3 h401 Scan5 min
‹ All servers223.27.143.194:28015
Offline Full Queue Fresh wipe Wipe due No query

FP Local Server

Offline 223.27.143.194:28015 checked 27d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,960top 65%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does FP Local Server follow?

The rhythm of FP Local Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 10 hours ago.

Tag meanings

How should you read the tags on FP Local Server?

These are the tags FP Local Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show FP Local Server?

Rust Metrics lists featuring FP Local Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does FP Local Server hold among Rust servers?

Player hours over seven days put FP Local Server at #14,960, in the top 65% of all ranked servers.

What is the population on FP Local Server?

FP Local Server is not responding; status offline, last seen 27 days 9 hours ago.

Operator and location

What location is FP Local Server hosted in?

Reading: location. FP Local Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 223.27.143.194:28015.

What Rust version is FP Local Server on?

Rust network protocol 2633 and build 163794 on Windows is the build FP Local Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is FP Local Server, and is it online now?

Reading: offline. FP Local Server last answered 27 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.

Settings and map

What settings and rules apply on FP Local Server?

No gather rate appears in the name: FP Local Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is FP Local Server on?

The game generates a procedural map for FP Local Server.

Join

How do you connect to FP Local Server?

Check: join. Open Rust, press F1, then enter client.connect 223.27.143.194:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.