RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h169 Scan5 min
‹ All servers223.27.143.194:28015
Offline Full Queue Fresh wipe Wipe due No query

FP Local Server

Offline 223.27.143.194:28015 checked 21d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,637top 62%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does FP Local Server wipe, and when?

Its rhythm cannot be told from the wipes of FP Local Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 23 hours ago.

Tags

How should you read the tags on FP Local Server?

These are the tags FP Local Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show FP Local Server?

These Rust Metrics lists carry FP Local Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does FP Local Server sit in the rankings?

Ranking for FP Local Server: #13,637 on seven-day player hours, top 62% of all ranked servers.

What player count does FP Local Server carry?

Reading for FP Local Server: offline at this moment; last seen 21 days ago.

Server

Where does FP Local Server sit?

No region comes from FP Local Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 223.27.143.194:28015.

What Rust version is FP Local Server on?

Reading: FP Local Server, Rust network protocol 2634 and build 167231, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on FP Local Server, and is it online?

Check: connection. FP Local Server is offline at this moment. Last contact was 21 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 8 October 2026.

Rules and settings

How is FP Local Server configured, and what rules are in force?

No gather rate appears in the name: FP Local Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on FP Local Server?

Procedural map on FP Local Server, made by the game's generator.

How to join

How can you get onto FP Local Server?

To join: start Rust, press F1 and type client.connect 223.27.143.194:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build Game build reading: 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.