RUST METRICSFlight deck · live data
Data live Servers11,790 Players78,914 Populated3,567 Fresh wipes 3 h245 Scan5 min
‹ All servers220.245.200.16:28015
Offline Full Queue Fresh wipe Wipe due No query

WindowsGSM - Server #1

Offline 220.245.200.16:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,164top 69%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 15:56 UTC20d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on WindowsGSM - Server #1 when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in.

When does WindowsGSM - Server #1 wipe?

To tell the rhythm of WindowsGSM - Server #1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 6 hours ago.

Tags

Which tags does WindowsGSM - Server #1 carry, and what do they mean?

Tags published by WindowsGSM - Server #1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show WindowsGSM - Server #1?

On Rust Metrics, WindowsGSM - Server #1 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does WindowsGSM - Server #1 sit in the rankings?

Ranking for WindowsGSM - Server #1: #15,164 on seven-day player hours, top 69% of all ranked servers.

What player count does WindowsGSM - Server #1 carry?

Reading for WindowsGSM - Server #1: offline at this moment; last seen 20 days 6 hours ago.

Server details

What location is WindowsGSM - Server #1 hosted in?

No region comes from WindowsGSM - Server #1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 220.245.200.16:28015.

What Rust version is WindowsGSM - Server #1 on?

Reading: WindowsGSM - Server #1, Rust network protocol 2634 and build 167398, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on WindowsGSM - Server #1, and is it online?

WindowsGSM - Server #1 reports offline. The last reading came 20 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.

Map and rules

What rules does WindowsGSM - Server #1 enforce, and what are its settings?

No gather rate appears in the name: WindowsGSM - Server #1. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is WindowsGSM - Server #1 on?

The game generates a procedural map for WindowsGSM - Server #1.

Join

What do you do to join WindowsGSM - Server #1?

To join: start Rust, press F1 and type client.connect 220.245.200.16:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build The server runs game build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.