RUST METRICSFlight deck · live data
Data live Servers11,621 Players40,134 Populated2,833 Fresh wipes 3 h133 Scan5 min
‹ All servers220.158.27.174:28015
Offline Full Queue Fresh wipe Wipe due No query

yukarimiuti

Offline 220.158.27.174:28015 checked 12h ago

COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 230 SERVER FPS

Server fps

48 h low 138 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,547 ×1000

Entities

48 h range 45,851–49,126 · memory 1,232 MB
1239 ET SINCE RESTART 04:27

Uptime

4 h 27 min since its last restart, at the last reading
7-day average1peak 4
Rank#4,443top 20%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory1,232MB48 h peak 4 players
REC 1

Players

AveragePeak
0123406:0009:0012:0010:0013:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0009:0012:0010:0013:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:36 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does yukarimiuti wipe, and when?

The rhythm of yukarimiuti's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 hours ago.

Tag meanings

Which tags does yukarimiuti carry, and what do they mean?

These are the tags yukarimiuti publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does yukarimiuti appear in Rust Metrics lists and filters?

On Rust Metrics, yukarimiuti sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does yukarimiuti sit in the rankings?

Ranking for yukarimiuti: #4,443 on seven-day player hours, top 20% of all ranked servers.

What is the population on yukarimiuti?

Reading for yukarimiuti: offline at this moment; last seen 12 hours ago. Seven-day check: 1 players on average. Peak reading: 4. Check: 48-hour peak. 12:00 UTC, 4 players on average.

Server

What location is yukarimiuti hosted in?

No region tag on yukarimiuti. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 220.158.27.174:28015.

What Rust version is yukarimiuti on?

Rust network protocol 2635 and build 168909 on Linux is the build yukarimiuti runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for yukarimiuti?

Check: fps. Average 207 server fps over the last 48 hours, low of 138. Within range. Peak entity count: 49,126. Buildings, deployables and all else included. Check: memory. Peak use was 1,737 MB. What players call lag comes from low fps and an entity count on the rise.

Is yukarimiuti up, and how often does it stay up?

Check: connection. yukarimiuti is offline at this moment. Last contact was 12 hours ago. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Uptime for the last 5 full days: 95 of 120 hours, or 79%. The first sighting on Rust Metrics was 24 October 2026.

Settings and map

How is yukarimiuti configured, and what rules are in force?

No gather rate appears in the name: yukarimiuti. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is yukarimiuti on?

From seed 50000, the game generates the procedural map on yukarimiuti. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to yukarimiuti?

Press F1 in Rust and enter client.connect 220.158.27.174:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.