RUST METRICSFlight deck · live data
Data live Servers11,737 Players72,806 Populated3,664 Fresh wipes 3 h128 Scan5 min
‹ All servers220.158.20.49:28015
Online Full Queue Fresh wipe Wipe due No query

Private

Online 220.158.20.49:28015 checked 9m ago

COM 1 · connect

Server instruments

last reading Wed 11:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 74 SERVER FPS

Server fps

48 h low 42 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 136,640 ×1000

Entities

48 h range 136,346–138,899 · memory 4,425 MB
1239 ET SINCE RESTART 10D 14H

Uptime

10 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,432top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory4,425MBat the last reading
REC 1

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:48 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Private?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does Private wipe?

Its rhythm cannot be told from the wipes of Private on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 7 hours ago.

Tags

Which tags does Private carry, and what do they mean?

These are the tags Private publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Private appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Private: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Private hold among Rust servers?

Ranking for Private: #15,432 on seven-day player hours, top 69% of all ranked servers.

What player count does Private carry?

Current headcount on Private: 0 players. A seven-day average of 0 players is the reading.

Operator and location

What location is Private hosted in?

Reading: location. Private gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 220.158.20.49:28015.

What Rust version is Private on?

Reading: Private, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Private within range?

Reading: 76 server fps on average across the last 48 hours. It never dropped below 42. Reading: 138,899 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,090 MB. Expect lag when fps falls and entities climb.

What is the uptime on Private, and is it online?

Reading: online. Private answers right now. By its reported uptime, the last restart was roughly 10 days 14 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Private enforce, and what are its settings?

Check: gather rate. The name Private does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is Private on?

From seed 50000, the game generates the procedural map on Private. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join Private?

Press F1 in Rust and enter client.connect 220.158.20.49:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.