MyLocalRust
Offline 219.144.180.39:28015 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 148/250
- 199/200
- 354/350
- 21/100
- 580/600
- 366/350
Quick answers
from the figures on this pageWipe timing
How often does MyLocalRust wipe, and when?
The rhythm of MyLocalRust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 46 days 3 hours ago.
Tag meanings
How should you read the tags on MyLocalRust?
Tags published by MyLocalRust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MyLocalRust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring MyLocalRust: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does MyLocalRust sit in the rankings?
Player hours over seven days put MyLocalRust at #15,105, in the top – of all ranked servers.
What player count does MyLocalRust carry?
Reading for MyLocalRust: offline at this moment; last seen 46 days 2 hours ago.
Operator and location
Where does MyLocalRust sit?
No region comes from MyLocalRust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 219.144.180.39:28015.
What Rust version is MyLocalRust on?
Rust network protocol 2633 and build 163794 on Windows is the build MyLocalRust runs. Check: protocol. To join, your game must match; Steam handles the update.
Is MyLocalRust up, and how often does it stay up?
MyLocalRust reports offline. The last reading came 46 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Map and rules
What rules does MyLocalRust enforce, and what are its settings?
Check: gather rate. The name MyLocalRust does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on MyLocalRust?
The game generates a procedural map for MyLocalRust.
Join
How do you connect to MyLocalRust?
Check: join. Open Rust, press F1, then enter client.connect 219.144.180.39:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.