TEST
Offline 217.217.232.94:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:43 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 352/425
- 22/250
- 41/250
- 144/200
- 63/200
- 65/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TEST?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
When does TEST wipe?
To tell the rhythm of TEST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 9 days 11 hours ago.
Lists and filters
How should you read the tags on TEST?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from TEST. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does TEST hold among Rust servers?
Ranking for TEST: #14,247 on seven-day player hours, top 65% of all ranked servers.
What player count does TEST carry?
TEST is not responding; status offline, last seen 8 days 10 hours ago.
Operator and location
What location is TEST hosted in?
No region comes from TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 217.217.232.94:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by TEST. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TEST, and is it online?
Check: connection. TEST is offline at this moment. Last contact was 8 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 October 2026.
Settings and map
How is TEST configured, and what rules are in force?
Reading the name gives no gather rate for TEST. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on TEST?
The game generates a procedural map for TEST.
How to join
How can you get onto TEST?
Check: join. Open Rust, press F1, then enter client.connect 217.217.232.94:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.