Future
Offline 217.217.226.145:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
When does Future wipe?
To tell the rhythm of Future, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 32 days 4 hours ago the current world was made.
Lists and filters
Which tags does Future carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Future. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Future?
Rust Metrics lists featuring Future: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Future sit in the rankings?
Player hours over seven days put Future at #14,457, in the top 61% of all ranked servers.
How full does Future get?
Status for Future: offline. Last seen 31 days 17 hours ago.
Server details
Where does Future sit?
Reading: location. Future gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 217.217.226.145:28015.
What Rust version is Future on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Future. Check: protocol. To join, your game must match; Steam handles the update.
Is Future up, and how often does it stay up?
Future reports offline. The last reading came 31 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.
Map and rules
What settings and rules apply on Future?
Reading the name gives no gather rate for Future. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Future on?
Procedural map on Future, made by the game's generator.
Connection
What do you do to join Future?
To join: start Rust, press F1 and type client.connect 217.217.226.145:28015. Or press Launch Rust here and Steam opens the game and connects you.