RUST METRICSFlight deck · live data
Data live Servers11,873 Players96,161 Populated3,898 Fresh wipes 3 h387 Scan5 min
‹ All servers217.160.158.24:26100
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Offline 217.160.158.24:26100 checked 16d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 12 16 PAX 0 /16

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,336top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does 4Netplayers Rust Server follow?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 16 days 18 hours ago.

Tags

Which tags does 4Netplayers Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from 4Netplayers Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does 4Netplayers Rust Server hold among Rust servers?

Ranking for 4Netplayers Rust Server: #15,336 on seven-day player hours, top 71% of all ranked servers.

How full does 4Netplayers Rust Server get?

Status for 4Netplayers Rust Server: offline. Last seen 16 days ago.

Operator and location

Which location does 4Netplayers Rust Server run from?

Reading: location. 4Netplayers Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 217.160.158.24:26100.

What Rust version is 4Netplayers Rust Server on?

Version check: Rust network protocol 2634 and build 167584 on Linux, run by 4Netplayers Rust Server. To get in, your game needs the same protocol; Steam applies the update.

How reliable is 4Netplayers Rust Server, and is it online now?

Check: connection. 4Netplayers Rust Server is offline at this moment. Last contact was 16 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 12 October 2026.

Rules and settings

What rules does 4Netplayers Rust Server enforce, and what are its settings?

Check: gather rate. The name 4Netplayers Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 4Netplayers Rust Server?

Size 4,000 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto 4Netplayers Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 217.160.158.24:26100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp16
Max players The server holds 16 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Game build reading: 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.