Rust Tournaments | TEST
Offline 217.154.251.167:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 130/200
- 15/250
- 18/250
- 15/100
- 45/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Tournaments | TEST follow?
The rhythm of Rust Tournaments | TEST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 71 days 13 hours ago.
Tags
How should you read the tags on Rust Tournaments | TEST?
These are the tags Rust Tournaments | TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): Game build reading: 161125; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Tournaments | TEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Tournaments | TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Rust Tournaments | TEST hold among Rust servers?
Ranking for Rust Tournaments | TEST: #16,842 on seven-day player hours, top 70% of all ranked servers.
What player count does Rust Tournaments | TEST carry?
Rust Tournaments | TEST is not responding; status offline, last seen 28 days 22 hours ago.
Operator and location
Which location does Rust Tournaments | TEST run from?
Reading: location. Rust Tournaments | TEST gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 217.154.251.167:28015.
What Rust version is Rust Tournaments | TEST on?
Version check: Rust network protocol 2632 and build 161125 on Linux, run by Rust Tournaments | TEST. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust Tournaments | TEST, and is it online?
Reading: offline. Rust Tournaments | TEST last answered 28 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Rust Tournaments | TEST configured, and what rules are in force?
No gather rate appears in the name: Rust Tournaments | TEST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Tournaments | TEST?
Procedural map on Rust Tournaments | TEST, made by the game's generator.
How to join
What do you do to join Rust Tournaments | TEST?
Check: join. Open Rust, press F1, then enter client.connect 217.154.251.167:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.