Test Wipe Map
Offline 217.150.75.46:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 529/575
- 349/400
- 42/250
- 39/250
- 114/150
- 125/200
Quick answers
from the figures on this pageReset cycle
When does Test Wipe Map wipe?
The rhythm of Test Wipe Map's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 5 hours ago.
Tags
Which tags does Test Wipe Map carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Test Wipe Map. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test Wipe Map?
On Rust Metrics, Test Wipe Map sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Test Wipe Map sit in the rankings?
Player hours over seven days put Test Wipe Map at #13,934, in the top – of all ranked servers.
How full does Test Wipe Map get?
Status for Test Wipe Map: offline. Last seen 41 days 4 hours ago.
Server details
Which location does Test Wipe Map run from?
No region tag on Test Wipe Map. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 217.150.75.46:28015.
What Rust version is Test Wipe Map on?
Rust network protocol 2633 and build 164530 on Windows is the build Test Wipe Map runs. To get in, your game needs the same protocol; Steam applies the update.
Is Test Wipe Map up, and how often does it stay up?
Check: connection. Test Wipe Map is offline at this moment. Last contact was 41 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
How is Test Wipe Map configured, and what rules are in force?
Reading the name gives no gather rate for Test Wipe Map. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto Test Wipe Map?
Press F1 in Rust and enter client.connect 217.150.75.46:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.