RUST METRICSFlight deck · live data
Data live Servers11,621 Players32,314 Populated2,788 Fresh wipes 3 h65 Scan5 min
‹ All servers217.142.31.170:28015
Offline Full Queue Fresh wipe Wipe due No query

TroubleChute

Offline 217.142.31.170:28015 checked 42d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,349no region published
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does TroubleChute wipe?

The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 42 days 19 hours ago.

Tag meanings

Which tags does TroubleChute carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from TroubleChute. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TroubleChute appear in Rust Metrics lists and filters?

These Rust Metrics lists carry TroubleChute: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does TroubleChute hold among Rust servers?

Player hours over seven days put TroubleChute at #13,349, in the top – of all ranked servers.

How full does TroubleChute get?

Status for TroubleChute: offline. Last seen 42 days 17 hours ago.

Server

Which location does TroubleChute run from?

Reading: location. TroubleChute gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 217.142.31.170:28015.

What Rust version is TroubleChute on?

Rust network protocol 2633 and build 163794 on Windows is the build TroubleChute runs. Matching protocol is required to join. Let Steam update your game.

How reliable is TroubleChute, and is it online now?

Reading: offline. TroubleChute last answered 42 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.

Rules and settings

How is TroubleChute configured, and what rules are in force?

Check: gather rate. The name TroubleChute does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on TroubleChute?

The game generates a procedural map for TroubleChute.

How to join

How can you get onto TroubleChute?

Press F1 in Rust and enter client.connect 217.142.31.170:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.