TroubleChute
Offline 217.142.31.170:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 125/200
- 14/250
- 17/250
- 13/100
- 41/200
Quick answers
from the figures on this pageWipe schedule
When does TroubleChute wipe?
The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 42 days 19 hours ago.
Tag meanings
Which tags does TroubleChute carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from TroubleChute. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #13,349, in the top – of all ranked servers.
How full does TroubleChute get?
Status for TroubleChute: offline. Last seen 42 days 17 hours ago.
Server
Which location does TroubleChute run from?
Reading: location. TroubleChute gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 217.142.31.170:28015.
What Rust version is TroubleChute on?
Rust network protocol 2633 and build 163794 on Windows is the build TroubleChute runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TroubleChute, and is it online now?
Reading: offline. TroubleChute last answered 42 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.
Rules and settings
How is TroubleChute configured, and what rules are in force?
Check: gather rate. The name TroubleChute does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TroubleChute?
The game generates a procedural map for TroubleChute.
How to join
How can you get onto TroubleChute?
Press F1 in Rust and enter client.connect 217.142.31.170:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.