RUST METRICSFlight deck · live data
Data live Servers11,694 Players52,148 Populated3,104 Fresh wipes 3 h108 Scan5 min
‹ All servers217.142.27.227:28015
Offline Full Queue Fresh wipe Wipe due No query

Unsecured Rust - Private

Offline 217.142.27.227:28015 checked 45d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,025no region published
Last wipe45d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 16:34 UTC45d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Unsecured Rust - Private?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does Unsecured Rust - Private wipe, and when?

To tell the rhythm of Unsecured Rust - Private, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 45 days 9 hours ago.

Tags

How should you read the tags on Unsecured Rust - Private?

Tags published by Unsecured Rust - Private, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Unsecured Rust - Private appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Unsecured Rust - Private: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Unsecured Rust - Private sit in the rankings?

Player hours over seven days put Unsecured Rust - Private at #15,025, in the top – of all ranked servers.

What player count does Unsecured Rust - Private carry?

Unsecured Rust - Private is not responding; status offline, last seen 45 days 9 hours ago.

Operator and location

What location is Unsecured Rust - Private hosted in?

Reading: location. Unsecured Rust - Private gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 217.142.27.227:28015.

What Rust version is Unsecured Rust - Private on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by Unsecured Rust - Private. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Unsecured Rust - Private, and is it online now?

Check: connection. Unsecured Rust - Private is offline at this moment. Last contact was 45 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.

Map and rules

How is Unsecured Rust - Private configured, and what rules are in force?

No gather rate appears in the name: Unsecured Rust - Private. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Unsecured Rust - Private?

The game generates a procedural map for Unsecured Rust - Private.

Connection

How do you connect to Unsecured Rust - Private?

Check: join. Open Rust, press F1, then enter client.connect 217.142.27.227:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players Slots: 8.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.