your_server_name
Offline 217.107.106.57:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 470/575
- 451/475
- 847/250
- 58/100
- 950/250
- 26/250
Quick answers
from the figures on this pageWipe timing
How often does your_server_name wipe, and when?
The rhythm of your_server_name's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 31 days 20 hours ago.
Tags
How should you read the tags on your_server_name?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from your_server_name. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show your_server_name?
Rust Metrics lists featuring your_server_name: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does your_server_name sit in the rankings?
Ranking for your_server_name: #15,234 on seven-day player hours, top 64% of all ranked servers.
What player count does your_server_name carry?
your_server_name is not responding; status offline, last seen 31 days 18 hours ago.
Operator and location
Which location does your_server_name run from?
No region comes from your_server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 217.107.106.57:28015.
What Rust version is your_server_name on?
Reading: your_server_name, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on your_server_name, and is it online?
Check: connection. your_server_name is offline at this moment. Last contact was 31 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does your_server_name enforce, and what are its settings?
Check: gather rate. The name your_server_name does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is your_server_name on?
Check: map. Procedural, generated by the game, on your_server_name.
How to join
How can you get onto your_server_name?
Check: join. Open Rust, press F1, then enter client.connect 217.107.106.57:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.