your_server_name
Offline 217.107.106.158:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 427/500
- 460/475
- 983/1000
- 64/100
- 989/1000
- 29/250
Quick answers
from the figures on this pageWipe schedule
How often does your_server_name wipe, and when?
To tell the rhythm of your_server_name, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 21 hours ago.
Tags
Which tags does your_server_name carry, and what do they mean?
These are the tags your_server_name publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does your_server_name appear in Rust Metrics lists and filters?
These Rust Metrics lists carry your_server_name: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does your_server_name sit in the rankings?
Ranking for your_server_name: #16,032 on seven-day player hours, top 67% of all ranked servers.
What player count does your_server_name carry?
Reading for your_server_name: offline at this moment; last seen 29 days 16 hours ago.
Server details
What location is your_server_name hosted in?
No region tag on your_server_name. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 217.107.106.158:28015.
What Rust version is your_server_name on?
Reading: your_server_name, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.
Is your_server_name up, and how often does it stay up?
Reading: offline. your_server_name last answered 29 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 29 September 2026.
Rules and settings
What rules does your_server_name enforce, and what are its settings?
Reading the name gives no gather rate for your_server_name. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is your_server_name on?
Procedural map on your_server_name, made by the game's generator.
Join
How can you get onto your_server_name?
Check: join. Open Rust, press F1, then enter client.connect 217.107.106.158:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.