DZP Rust Server
Online 216.82.17.220:28015 checked 8m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 173 · below 20 is lag, below 10 is badEntities
48 h range 45,345–56,511 · memory 1,722 MBUptime
13 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:05 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 324/375
- 217/250
- 35/250
- 31/250
- 57/100
- 73/200
Quick answers
from the figures on this pageWipe schedule
What happens on DZP Rust Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 33 hours.
How often does DZP Rust Server wipe, and when?
Its rhythm cannot be told from the wipes of DZP Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 14 hours ago.
Lists and filters
How should you read the tags on DZP Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp128 (Max players): 128 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them from DZP Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show DZP Rust Server?
On Rust Metrics, DZP Rust Server sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Population
Where does DZP Rust Server sit in the rankings?
Player hours over seven days put DZP Rust Server at #15,344, in the top 69% of all ranked servers.
What player count does DZP Rust Server carry?
0 of 128 slots are filled on DZP Rust Server right now. Seven-day reading: 0 players on average.
Server details
What location is DZP Rust Server hosted in?
No region tag on DZP Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 216.82.17.220:28015.
What Rust version is DZP Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build DZP Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does DZP Rust Server perform?
Over the last 48 hours the average was 214 server fps; the floor was 173. Check: entities. The peak was 56,511, counting buildings, deployables and the rest of the world. Reading: 1,894 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on DZP Rust Server, and is it online?
Check: connection. DZP Rust Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does DZP Rust Server enforce, and what are its settings?
Check: gather rate. The name DZP Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is DZP Rust Server on?
Check: map. Procedural, size 3,200, seed 2084566726, generated by the game on DZP Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to DZP Rust Server?
To join: start Rust, press F1 and type client.connect 216.82.17.220:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/ugaZMne2UZ is where its website sits.