RUST METRICSFlight deck · live data
Data live Servers11,753 Players67,907 Populated3,403 Fresh wipes 3 h209 Scan5 min
‹ All servers216.68.127.110:28015
Online Full Queue Fresh wipe Wipe due No query

AZPZ Rust

Online 216.68.127.110:28015 checked 9m ago

COM 1 · connect

Server instruments

last reading Thu 22:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 57 SERVER FPS

Server fps

48 h low 47 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 142,373 ×1000

Entities

48 h range 140,284–142,792 · memory 4,185 MB
1239 ET SINCE RESTART 6D 09H

Uptime

6 days 9 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,290top 69%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Memory4,185MBat the last reading
REC 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap37.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:20 UTC6d ago 0 – running 0
Wed 16 Sep, 02:00 UTC43d ago 0 – 37.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on AZPZ Rust?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does AZPZ Rust wipe?

Its rhythm cannot be told from the wipes of AZPZ Rust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 11 hours ago the current world was made.

Lists and filters

Which tags does AZPZ Rust carry, and what do they mean?

These are the tags AZPZ Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show AZPZ Rust?

These Rust Metrics lists carry AZPZ Rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does AZPZ Rust sit in the rankings?

Ranking for AZPZ Rust: #15,290 on seven-day player hours, top 69% of all ranked servers.

What is the population on AZPZ Rust?

Current headcount on AZPZ Rust: 0 players, 10 slots available. Seven-day reading: 0 players on average.

Server

Which location does AZPZ Rust run from?

No region comes from AZPZ Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 216.68.127.110:28015.

What Rust version is AZPZ Rust on?

Rust network protocol 2635 and build 168909 on Windows is the build AZPZ Rust runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for AZPZ Rust?

Reading: 78 server fps on average across the last 48 hours. It never dropped below 47. Check: entities. The peak was 142,792, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,726 MB. Expect lag when fps falls and entities climb.

Is AZPZ Rust up, and how often does it stay up?

AZPZ Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 9 hours ago. Uptime for the last 7 full days: 131 of 168 hours, or 78%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does AZPZ Rust enforce, and what are its settings?

No gather rate appears in the name: AZPZ Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

What map is AZPZ Rust on?

From seed 6942069, the game generates the procedural map on AZPZ Rust. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto AZPZ Rust?

Check: join. Open Rust, press F1, then enter client.connect 216.68.127.110:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.