RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,135 Populated3,937 Fresh wipes 3 h401 Scan5 min
‹ All servers216.39.241.155:28015
Online Full Queue Fresh wipe Wipe due No query

A Rust Server

Online 216.39.241.155:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 46,711 ×1000

Entities

48 h range 44,595–47,601 · memory 3,298 MB
1239 ET SINCE RESTART 29D 02H

Uptime

29 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,327top 69%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Memory3,298MBat the last reading
REC 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

0246818:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 13:23 UTC29d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on A Rust Server when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does A Rust Server follow?

To tell the rhythm of A Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 29 days 4 hours ago the current world was made.

Tags

Which tags does A Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from A Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Rust Server?

On Rust Metrics, A Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does A Rust Server sit in the rankings?

Ranking for A Rust Server: #15,327 on seven-day player hours, top 69% of all ranked servers.

What is the population on A Rust Server?

Current headcount on A Rust Server: 0 players, 40 slots available. Seven-day reading: 0 players on average.

Server details

What location is A Rust Server hosted in?

No region comes from A Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 216.39.241.155:28015.

What Rust version is A Rust Server on?

Rust network protocol 2633 and build 165217 on Linux is the build A Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on A Rust Server within range?

Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 47,601, counting buildings, deployables and the rest of the world. Reading: 3,663 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is A Rust Server, and is it online now?

Check: connection. A Rust Server is online at this moment. By its reported uptime, the last restart was roughly 29 days 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is A Rust Server configured, and what rules are in force?

Check: gather rate. The name A Rust Server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is A Rust Server on?

From seed 1337, the game generates the procedural map on A Rust Server. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to A Rust Server?

Press F1 in Rust and enter client.connect 216.39.241.155:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.