RUST METRICSFlight deck · live data
Data live Servers11,623 Players39,438 Populated2,939 Fresh wipes 3 h88 Scan5 min
‹ All servers216.245.177.8:28015
Online Full Queue Fresh wipe Wipe due No query

RUST Server

Online 216.245.177.8:28015 checked 9m ago

COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 92 SERVER FPS

Server fps

48 h low 90 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 69,982 ×1000

Entities

48 h range 67,786–70,030 · memory 6,414 MB
1239 ET SINCE RESTART 13D 15H

Uptime

13 days 15 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Memory6,414MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does RUST Server follow?

Its rhythm cannot be told from the wipes of RUST Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 51 days 10 hours ago.

Tag meanings

How should you read the tags on RUST Server?

Tags published by RUST Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RUST Server?

Rust Metrics lists featuring RUST Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does RUST Server sit in the rankings?

Ranking for RUST Server: #15,339 on seven-day player hours, top 69% of all ranked servers.

How full does RUST Server get?

0 of 30 slots are filled on RUST Server right now. Check: player average. 0 over the last seven days.

Server details

Where does RUST Server sit?

No region comes from RUST Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 216.245.177.8:28015.

What Rust version is RUST Server on?

Version check: Rust network protocol 2633 and build 163207 on Windows, run by RUST Server. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on RUST Server within range?

Check: fps. Average 102 server fps over the last 48 hours, low of 90. Within range. Peak entity count: 70,030. Buildings, deployables and all else included. Memory peak: 6,614 MB. What players call lag comes from low fps and an entity count on the rise.

Is RUST Server up, and how often does it stay up?

RUST Server reports online. Status: normal. Reading: uptime. About 13 days 15 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on RUST Server?

Check: gather rate. The name RUST Server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on RUST Server?

From seed 648252, the game generates the procedural map on RUST Server. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join RUST Server?

To join: start Rust, press F1 and type client.connect 216.245.177.8:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp30
Max players 30 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163207
Build Build 163207.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.