James Test Rust Server
Online 216.245.176.215:28015 checked 7m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 204,627–207,046 · memory 5,829 MBUptime
9 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 393/400
- 346/350
- 38/250
- 32/250
- 47/100
- 151/200
Quick answers
from the figures on this pageWipe schedule
How often does James Test Rust Server wipe, and when?
The rhythm of James Test Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 68 days 20 hours ago.
Lists and filters
How should you read the tags on James Test Rust Server?
Tags published by James Test Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): The server runs game build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does James Test Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry James Test Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does James Test Rust Server hold among Rust servers?
Player hours over seven days put James Test Rust Server at #15,338, in the top 69% of all ranked servers.
What player count does James Test Rust Server carry?
Current headcount on James Test Rust Server: 0 players, 20 slots available. Check: player average. 0 over the last seven days.
Operator and location
What location is James Test Rust Server hosted in?
No region tag on James Test Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 216.245.176.215:28015.
What Rust version is James Test Rust Server on?
Version check: Rust network protocol 2632 and build 161125 on Windows, run by James Test Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on James Test Rust Server within range?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Check: entities. The peak was 207,046, counting buildings, deployables and the rest of the world. Memory peak: 5,829 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on James Test Rust Server, and is it online?
James Test Rust Server reports online. Status: normal. Reading: uptime. About 9 days 18 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is James Test Rust Server configured, and what rules are in force?
No gather rate appears in the name: James Test Rust Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on James Test Rust Server?
Size 6,000 and seed 2797370150: the game generates the procedural map on James Test Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join James Test Rust Server?
To join: start Rust, press F1 and type client.connect 216.245.176.215:28015. Or press Launch Rust here and Steam opens the game and connects you.