RUST METRICSFlight deck · live data
Data live Servers11,709 Players55,398 Populated3,239 Fresh wipes 3 h162 Scan5 min
‹ All servers216.245.176.215:28015
Online Full Queue Fresh wipe Wipe due No query

James Test Rust Server

Online 216.245.176.215:28015 checked 7m ago

COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 206,589 ×1000

Entities

48 h range 204,627–207,046 · memory 5,829 MB
1239 ET SINCE RESTART 9D 18H

Uptime

9 days 18 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe68d agono schedule published
Next wipe–no wipe seen yet
Memory5,829MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does James Test Rust Server wipe, and when?

The rhythm of James Test Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 68 days 20 hours ago.

Lists and filters

How should you read the tags on James Test Rust Server?

Tags published by James Test Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): The server runs game build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does James Test Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry James Test Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does James Test Rust Server hold among Rust servers?

Player hours over seven days put James Test Rust Server at #15,338, in the top 69% of all ranked servers.

What player count does James Test Rust Server carry?

Current headcount on James Test Rust Server: 0 players, 20 slots available. Check: player average. 0 over the last seven days.

Operator and location

What location is James Test Rust Server hosted in?

No region tag on James Test Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 216.245.176.215:28015.

What Rust version is James Test Rust Server on?

Version check: Rust network protocol 2632 and build 161125 on Windows, run by James Test Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on James Test Rust Server within range?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Check: entities. The peak was 207,046, counting buildings, deployables and the rest of the world. Memory peak: 5,829 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on James Test Rust Server, and is it online?

James Test Rust Server reports online. Status: normal. Reading: uptime. About 9 days 18 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is James Test Rust Server configured, and what rules are in force?

No gather rate appears in the name: James Test Rust Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on James Test Rust Server?

Size 6,000 and seed 2797370150: the game generates the procedural map on James Test Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join James Test Rust Server?

To join: start Rust, press F1 and type client.connect 216.245.176.215:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Your game must run protocol 2632 to get in.
cs161125
Build The server runs game build 161125.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.