LinuxGSM
Offline 216.234.213.185:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 539/525
- 407/450
- 52/250
- 47/250
- 62/100
- 171/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does LinuxGSM follow?
To tell the rhythm of LinuxGSM, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 22 hours ago.
Lists and filters
How should you read the tags on LinuxGSM?
Tags published by LinuxGSM, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show LinuxGSM?
These Rust Metrics lists carry LinuxGSM: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does LinuxGSM hold among Rust servers?
Player hours over seven days put LinuxGSM at #15,789, in the top 72% of all ranked servers.
What is the population on LinuxGSM?
LinuxGSM is not responding; status offline, last seen 19 days 11 hours ago.
Server details
Which location does LinuxGSM run from?
No region tag on LinuxGSM. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 216.234.213.185:28015.
What Rust version is LinuxGSM on?
Reading: LinuxGSM, Rust network protocol 2634 and build 167231, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is LinuxGSM up, and how often does it stay up?
Reading: offline. LinuxGSM last answered 19 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.
Map and rules
How is LinuxGSM configured, and what rules are in force?
Check: gather rate. The name LinuxGSM does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LinuxGSM?
The game generates a procedural map for LinuxGSM.
How to join
How do you connect to LinuxGSM?
To join: start Rust, press F1 and type client.connect 216.234.213.185:28015. Or press Launch Rust here and Steam opens the game and connects you.