LinuxGSM
Offline 216.128.9.254:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 372/425
- 458/500
- 988/1000
- 59/100
- 992/1000
- 30/250
Quick answers
from the figures on this pageReset cycle
How often does LinuxGSM wipe, and when?
The rhythm of LinuxGSM's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 21 days 22 hours ago the current world was made.
Lists and filters
How should you read the tags on LinuxGSM?
These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show LinuxGSM?
On Rust Metrics, LinuxGSM sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does LinuxGSM hold among Rust servers?
Player hours over seven days put LinuxGSM at #15,327, in the top 69% of all ranked servers.
What player count does LinuxGSM carry?
LinuxGSM is not responding; status offline, last seen 2 days 18 hours ago. A seven-day average of 0 players is the reading.
Operator and location
What location is LinuxGSM hosted in?
No region comes from LinuxGSM. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 216.128.9.254:28015.
What Rust version is LinuxGSM on?
Rust network protocol 2634 and build 167231 on Linux is the build LinuxGSM runs. To get in, your game needs the same protocol; Steam applies the update.
Is LinuxGSM up, and how often does it stay up?
LinuxGSM reports offline. The last reading came 2 days 18 hours ago. Reading: 50% uptime over the last 4 full days. It was up 48 of 96 hours. Check: first contact. Rust Metrics logged it on 24 October 2026.
Settings and map
What settings and rules apply on LinuxGSM?
Reading the name gives no gather rate for LinuxGSM. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LinuxGSM?
The game generates a procedural map for LinuxGSM.
Connection
What do you do to join LinuxGSM?
Press F1 in Rust and enter client.connect 216.128.9.254:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.