server1
Offline 213.64.80.153:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 260/300
- 15/250
- 31/250
- 119/200
- 45/200
- 49/100
Quick answers
from the figures on this pageReset cycle
When does server1 wipe?
The rhythm of server1's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 5 hours ago.
Lists and filters
Which tags does server1 carry, and what do they mean?
Tags published by server1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166406 (Build): The server runs game build 166406; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show server1?
These Rust Metrics lists carry server1: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does server1 hold among Rust servers?
Player hours over seven days put server1 at #14,336, in the top 60% of all ranked servers.
What player count does server1 carry?
server1 is not responding; status offline, last seen 27 days 5 hours ago.
Server details
What location is server1 hosted in?
Reading: location. server1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 213.64.80.153:28015.
What Rust version is server1 on?
Reading: server1, Rust network protocol 2634 and build 166406, Windows. Matching protocol is required to join. Let Steam update your game.
Is server1 up, and how often does it stay up?
server1 reports offline. The last reading came 27 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
How is server1 configured, and what rules are in force?
Check: gather rate. The name server1 does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto server1?
Press F1 in Rust and enter client.connect 213.64.80.153:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.