ServerName
Offline 213.5.195.34:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/250
- 182/250
- 553/675
- 30/100
- 623/775
- 533/625
Quick answers
from the figures on this pageReset cycle
What wipe timing does ServerName follow?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 9 hours ago.
Lists and filters
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does ServerName hold among Rust servers?
Ranking for ServerName: #12,982 on seven-day player hours, top 60% of all ranked servers.
How full does ServerName get?
Reading for ServerName: offline at this moment; last seen 12 days 9 hours ago.
Operator and location
What location is ServerName hosted in?
No region comes from ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 213.5.195.34:28015.
What Rust version is ServerName on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by ServerName. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ServerName, and is it online?
Check: connection. ServerName is offline at this moment. Last contact was 12 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
What rules does ServerName enforce, and what are its settings?
Check: gather rate. The name ServerName does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ServerName?
Procedural map on ServerName, made by the game's generator.
Connection
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 213.5.195.34:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.