Local Test Server
Online 213.35.168.82:28015 checked 10m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:08 UTC1d ago | – | – | running | 2 |
| Sun 18 Oct, 11:35 UTC10d ago | 1 | held half | 9.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/250
- 96/200
- 15/250
- 17/250
- 12/100
- 17/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Local Test Server?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does Local Test Server wipe, and when?
The rhythm of Local Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 29 hours ago.
Tags
How should you read the tags on Local Test Server?
Tags published by Local Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Local Test Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Local Test Server hold among Rust servers?
Ranking for Local Test Server: #8,152 on seven-day player hours, top 37% of all ranked servers.
What is the population on Local Test Server?
0 of 5 slots are filled on Local Test Server right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 23:00 UTC over the last 48 hours.
Operator and location
Where does Local Test Server sit?
Reading: location. Local Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 213.35.168.82:28015.
What Rust version is Local Test Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Local Test Server. Matching protocol is required to join. Let Steam update your game.
How reliable is Local Test Server, and is it online now?
Check: connection. Local Test Server is online at this moment. Reading: 17% uptime over the last 7 full days. It was up 29 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Local Test Server enforce, and what are its settings?
Reading the name gives no gather rate for Local Test Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
What map is Local Test Server on?
Check: map. Procedural, generated by the game, on Local Test Server.
Join
What do you do to join Local Test Server?
Press F1 in Rust and enter client.connect 213.35.168.82:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.