RUST METRICSFlight deck · live data
Data live Servers11,782 Players67,928 Populated3,558 Fresh wipes 3 h196 Scan5 min
‹ All servers213.34.226.146:28015
Offline Full Queue Fresh wipe Wipe due No query

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,087top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does DeepSea Algorithm Test wipe, and when?

To tell the rhythm of DeepSea Algorithm Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 33 days 16 hours ago.

Tag meanings

Which tags does DeepSea Algorithm Test carry, and what do they mean?

These are the tags DeepSea Algorithm Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does DeepSea Algorithm Test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring DeepSea Algorithm Test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does DeepSea Algorithm Test hold among Rust servers?

Ranking for DeepSea Algorithm Test: #14,087 on seven-day player hours, top 61% of all ranked servers.

What player count does DeepSea Algorithm Test carry?

DeepSea Algorithm Test is not responding; status offline, last seen 33 days 15 hours ago.

Server details

Where does DeepSea Algorithm Test sit?

No region comes from DeepSea Algorithm Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 213.34.226.146:28015.

What Rust version is DeepSea Algorithm Test on?

Rust network protocol 2633 and build 165217 on Windows is the build DeepSea Algorithm Test runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on DeepSea Algorithm Test, and is it online?

DeepSea Algorithm Test reports offline. The last reading came 33 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 25 September 2026, recorded by Rust Metrics.

Settings and map

What rules does DeepSea Algorithm Test enforce, and what are its settings?

No gather rate appears in the name: DeepSea Algorithm Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is DeepSea Algorithm Test on?

Check: map. Procedural, generated by the game, on DeepSea Algorithm Test.

How to join

How do you connect to DeepSea Algorithm Test?

Check: join. Open Rust, press F1, then enter client.connect 213.34.226.146:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Game build reading: 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.