RUST METRICSFlight deck · live data
Data live Servers11,879 Players98,401 Populated3,904 Fresh wipes 3 h400 Scan5 min
‹ All servers213.204.192.21:28015
Offline Full Queue Fresh wipe Wipe due No query

[EU] Northern Wilderness

Offline EU 213.204.192.21:28015 checked 3h ago

vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 169 SERVER FPS

Server fps

48 h low 88 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,874 ×1000

Entities

48 h range 63,823–66,278 · memory 2,824 MB
1239 ET SINCE RESTART 3D 23H

Uptime

3 days 23 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69% · #2549 in EU
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory2,824MBat the last reading
REC 1

Players

AveragePeak
0123417:0002:0010:0020:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020017:0002:0010:0020:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 14:05 UTC4d ago 0 – running 0
Mon 19 Oct, 16:37 UTC10d ago 2 halved by day 2 5.9 days 0
Sat 17 Oct, 00:03 UTC12d ago 1 held half 2.7 days 2
Sun 11 Oct, 16:05 UTC18d ago 7 halved by day 1 5.3 days 1
Wed 7 Oct, 11:28 UTC22d ago 7 halved by day 2 4.2 days 0
Fri 2 Oct, 19:31 UTC26d ago 3 halved by day 3 4.7 days 0
Wed 23 Sep, 16:50 UTC35d ago 2 halved by day 8 9.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [EU] Northern Wilderness?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. When it didn't hold, by day 2 it fell below half.

How often does [EU] Northern Wilderness wipe, and when?

No next wipe can be predicted for [EU] Northern Wilderness, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 2 hours ago.

Tag meanings

How should you read the tags on [EU] Northern Wilderness?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EU (Europe): The server browser files it under Europe from [EU] Northern Wilderness. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [EU] Northern Wilderness?

These Rust Metrics lists carry [EU] Northern Wilderness: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does [EU] Northern Wilderness hold among Rust servers?

Player hours over the last seven days put [EU] Northern Wilderness at #15,341, #2,549 in Europe, in the top 69% of all ranked servers.

How full does [EU] Northern Wilderness get?

Status for [EU] Northern Wilderness: offline. Last seen 3 hours ago. Check: player average. 0 over the last seven days.

Server

Which location does [EU] Northern Wilderness run from?

Its EU tag places [EU] Northern Wilderness in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 213.204.192.21:28015.

What Rust version is [EU] Northern Wilderness on?

Reading: [EU] Northern Wilderness, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [EU] Northern Wilderness?

Check: fps. Average 167 server fps over the last 48 hours, low of 88. Within range. Reading: 66,278 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,824 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is [EU] Northern Wilderness up, and how often does it stay up?

Check: connection. [EU] Northern Wilderness is offline at this moment. Last contact was 3 hours ago. Reading: uptime. About 3 days 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 23 September 2026, recorded by Rust Metrics.

Settings and map

What rules does [EU] Northern Wilderness enforce, and what are its settings?

Check: gather rate. The name [EU] Northern Wilderness does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is [EU] Northern Wilderness on?

Check: map. Procedural, size 3,500, seed 1865243144, generated by the game on [EU] Northern Wilderness. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join [EU] Northern Wilderness?

Press F1 in Rust and enter client.connect 213.204.192.21:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,^v,EU,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players 75 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.