RUST METRICSFlight deck · live data
Data live Servers11,652 Players32,618 Populated2,799 Fresh wipes 3 h77 Scan5 min
‹ All servers213.202.205.2:21400
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers BOGURUST

Offline 213.202.205.2:21400 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,432top 69%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does 4Netplayers BOGURUST wipe, and when?

To tell the rhythm of 4Netplayers BOGURUST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 15 hours ago.

Tags

How should you read the tags on 4Netplayers BOGURUST?

Tags published by 4Netplayers BOGURUST, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 4Netplayers BOGURUST appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers BOGURUST sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does 4Netplayers BOGURUST sit in the rankings?

Ranking for 4Netplayers BOGURUST: #15,432 on seven-day player hours, top 69% of all ranked servers.

How full does 4Netplayers BOGURUST get?

4Netplayers BOGURUST is not responding; status offline, last seen 7 days 13 hours ago.

Server

What location is 4Netplayers BOGURUST hosted in?

No region comes from 4Netplayers BOGURUST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 213.202.205.2:21400.

What Rust version is 4Netplayers BOGURUST on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by 4Netplayers BOGURUST. Matching protocol is required to join. Let Steam update your game.

How reliable is 4Netplayers BOGURUST, and is it online now?

4Netplayers BOGURUST reports offline. The last reading came 7 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 11 October 2026.

Settings and map

What rules does 4Netplayers BOGURUST enforce, and what are its settings?

Check: gather rate. The name 4Netplayers BOGURUST does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is 4Netplayers BOGURUST on?

From seed 1234567890, the game generates the procedural map on 4Netplayers BOGURUST. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to 4Netplayers BOGURUST?

Check: join. Open Rust, press F1, then enter client.connect 213.202.205.2:21400. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.