4Netplayers Rust Server MN
Offline 213.202.205.29:24000 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:35 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 98/250
- 120/200
- 432/450
- 22/100
- 504/525
- 405/425
Quick answers
from the figures on this pageWipe schedule
What happens on 4Netplayers Rust Server MN when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does 4Netplayers Rust Server MN wipe, and when?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server MN on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 20 hours ago.
Lists and filters
How should you read the tags on 4Netplayers Rust Server MN?
Tags published by 4Netplayers Rust Server MN, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server MN?
On Rust Metrics, 4Netplayers Rust Server MN sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does 4Netplayers Rust Server MN hold among Rust servers?
Ranking for 4Netplayers Rust Server MN: #15,966 on seven-day player hours, top 71% of all ranked servers.
What is the population on 4Netplayers Rust Server MN?
Reading for 4Netplayers Rust Server MN: offline at this moment; last seen 24 days 6 hours ago.
Server
Which location does 4Netplayers Rust Server MN run from?
Reading: location. 4Netplayers Rust Server MN gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 213.202.205.29:24000.
What Rust version is 4Netplayers Rust Server MN on?
Rust network protocol 2634 and build 166494 on Linux is the build 4Netplayers Rust Server MN runs. Matching protocol is required to join. Let Steam update your game.
How reliable is 4Netplayers Rust Server MN, and is it online now?
4Netplayers Rust Server MN reports offline. The last reading came 24 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is 4Netplayers Rust Server MN configured, and what rules are in force?
Check: gather rate. The name 4Netplayers Rust Server MN does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers Rust Server MN?
Check: map. Procedural, size 6,000, seed 1234567890, generated by the game on 4Netplayers Rust Server MN. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to 4Netplayers Rust Server MN?
To join: start Rust, press F1 and type client.connect 213.202.205.29:24000. Or press Launch Rust here and Steam opens the game and connects you.