RUST METRICSFlight deck · live data
Data live Servers11,718 Players61,678 Populated3,282 Fresh wipes 3 h174 Scan5 min
‹ All servers213.202.205.29:24000
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server MN

Offline 213.202.205.29:24000 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,966top 71%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:35 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on 4Netplayers Rust Server MN when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does 4Netplayers Rust Server MN wipe, and when?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server MN on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 20 hours ago.

Lists and filters

How should you read the tags on 4Netplayers Rust Server MN?

Tags published by 4Netplayers Rust Server MN, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 4Netplayers Rust Server MN?

On Rust Metrics, 4Netplayers Rust Server MN sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does 4Netplayers Rust Server MN hold among Rust servers?

Ranking for 4Netplayers Rust Server MN: #15,966 on seven-day player hours, top 71% of all ranked servers.

What is the population on 4Netplayers Rust Server MN?

Reading for 4Netplayers Rust Server MN: offline at this moment; last seen 24 days 6 hours ago.

Server

Which location does 4Netplayers Rust Server MN run from?

Reading: location. 4Netplayers Rust Server MN gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 213.202.205.29:24000.

What Rust version is 4Netplayers Rust Server MN on?

Rust network protocol 2634 and build 166494 on Linux is the build 4Netplayers Rust Server MN runs. Matching protocol is required to join. Let Steam update your game.

How reliable is 4Netplayers Rust Server MN, and is it online now?

4Netplayers Rust Server MN reports offline. The last reading came 24 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is 4Netplayers Rust Server MN configured, and what rules are in force?

Check: gather rate. The name 4Netplayers Rust Server MN does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on 4Netplayers Rust Server MN?

Check: map. Procedural, size 6,000, seed 1234567890, generated by the game on 4Netplayers Rust Server MN. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to 4Netplayers Rust Server MN?

To join: start Rust, press F1 and type client.connect 213.202.205.29:24000. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build The server runs game build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.