RUST METRICSFlight deck · live data
Data live Servers11,709 Players54,841 Populated3,244 Fresh wipes 3 h155 Scan5 min
‹ All servers213.195.6.6:28015
Offline Full Queue Fresh wipe Wipe due No query

EvoLuna's Rust Server

Offline 213.195.6.6:28015 checked 41d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,499no region published
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does EvoLuna's Rust Server wipe, and when?

The rhythm of EvoLuna's Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 42 days 1 hours ago the current world was made.

Tags

Which tags does EvoLuna's Rust Server carry, and what do they mean?

Tags published by EvoLuna's Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does EvoLuna's Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring EvoLuna's Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does EvoLuna's Rust Server hold among Rust servers?

Ranking for EvoLuna's Rust Server: #15,499 on seven-day player hours, top – of all ranked servers.

How full does EvoLuna's Rust Server get?

Reading for EvoLuna's Rust Server: offline at this moment; last seen 41 days 23 hours ago.

Operator and location

Which location does EvoLuna's Rust Server run from?

No region tag on EvoLuna's Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 213.195.6.6:28015.

What Rust version is EvoLuna's Rust Server on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by EvoLuna's Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

Is EvoLuna's Rust Server up, and how often does it stay up?

EvoLuna's Rust Server reports offline. The last reading came 41 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.

Settings and map

What settings and rules apply on EvoLuna's Rust Server?

Check: gather rate. The name EvoLuna's Rust Server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

What map is EvoLuna's Rust Server on?

The game generates a procedural map for EvoLuna's Rust Server.

Connection

How can you get onto EvoLuna's Rust Server?

To join: start Rust, press F1 and type client.connect 213.195.6.6:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build reading: 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.