Revil_Rusty
Online 213.173.13.5:28015 checked 13m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 149 · below 20 is lag, below 10 is badEntities
48 h range 45,051–47,375 · memory 1,991 MBUptime
3 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 15:16 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/250
- 116/200
- 13/250
- 23/250
- 12/100
- 28/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Revil_Rusty?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Revil_Rusty wipe, and when?
Its rhythm cannot be told from the wipes of Revil_Rusty on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 12 hours ago.
Tag meanings
How should you read the tags on Revil_Rusty?
Tags published by Revil_Rusty, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Revil_Rusty?
On Rust Metrics, Revil_Rusty sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Revil_Rusty hold among Rust servers?
Player hours over seven days put Revil_Rusty at #15,349, in the top 69% of all ranked servers.
What is the population on Revil_Rusty?
0 of 40 slots are filled on Revil_Rusty right now. Seven-day reading: 0 players on average.
Server
Which location does Revil_Rusty run from?
No region tag on Revil_Rusty. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 213.173.13.5:28015.
What Rust version is Revil_Rusty on?
Reading: Revil_Rusty, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Revil_Rusty perform?
Check: fps. Average 180 server fps over the last 48 hours, low of 149. Within range. Reading: 47,375 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,031 MB. Expect lag when fps falls and entities climb.
Is Revil_Rusty up, and how often does it stay up?
Revil_Rusty reports online. Status: normal. Reading: uptime. About 3 days 15 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Revil_Rusty enforce, and what are its settings?
Check: gather rate. The name Revil_Rusty does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Revil_Rusty?
Size 3,000 and seed 7824527: the game generates the procedural map on Revil_Rusty from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Revil_Rusty?
Press F1 in Rust and enter client.connect 213.173.13.5:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://peachyservers.com is where its website sits.