RUST METRICSFlight deck · live data
Data live Servers11,715 Players57,218 Populated3,311 Fresh wipes 3 h174 Scan5 min
‹ All servers213.152.43.100:28115
Online Full Queue Fresh wipe Wipe due No query

WorldHosts Server

Online 213.152.43.100:28115 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 17 SERVER FPS

Server fps

48 h low 9 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,485 ×1000

Entities

48 h range 37,439–48,119 · memory 1,625 MB
1239 ET SINCE RESTART 12:00

Uptime

12 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,689top 44%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Memory1,625MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep12 Oct17 Oct23 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 04:56 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on WorldHosts Server?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 38 hours in.

How often does WorldHosts Server wipe, and when?

The rhythm of WorldHosts Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 18 days 5 hours ago the current world was made.

Tag meanings

Which tags does WorldHosts Server carry, and what do they mean?

Tags published by WorldHosts Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does WorldHosts Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring WorldHosts Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does WorldHosts Server hold among Rust servers?

Player hours over seven days put WorldHosts Server at #9,689, in the top 44% of all ranked servers.

How full does WorldHosts Server get?

0 of 100 slots are filled on WorldHosts Server right now. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Where does WorldHosts Server sit?

No region tag on WorldHosts Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 213.152.43.100:28115.

What Rust version is WorldHosts Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by WorldHosts Server. Matching protocol is required to join. Let Steam update your game.

Is performance on WorldHosts Server within range?

Reading: 20 server fps on average across the last 48 hours. It never dropped below 9. Peak entity count: 48,119. Buildings, deployables and all else included. Check: memory. Peak use was 1,792 MB. Expect lag when fps falls and entities climb.

What is the uptime on WorldHosts Server, and is it online?

WorldHosts Server reports online. Status: normal. Reading: uptime. About 12 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on WorldHosts Server?

No gather rate appears in the name: WorldHosts Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on WorldHosts Server?

Check: map. Procedural, size 3,000, generated by the game, on WorldHosts Server.

How to join

How do you connect to WorldHosts Server?

Check: join. Open Rust, press F1, then enter client.connect 213.152.43.100:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://worldhosts.fun is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.