TEST
Offline 213.109.145.21:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 454/500
- 440/475
- 928/1000
- 59/100
- 989/1000
- 22/250
Quick answers
from the figures on this pageReset cycle
When does TEST wipe?
To tell the rhythm of TEST, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 20 hours ago.
Tag meanings
Which tags does TEST carry, and what do they mean?
Tags published by TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does TEST sit in the rankings?
Ranking for TEST: #15,325 on seven-day player hours, top 70% of all ranked servers.
How full does TEST get?
TEST is not responding; status offline, last seen 10 days 3 hours ago.
Server
Where does TEST sit?
No region comes from TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 213.109.145.21:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 167781 on Windows is the build TEST runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is TEST, and is it online now?
Reading: offline. TEST last answered 10 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 October 2026.
Rules and settings
How is TEST configured, and what rules are in force?
Check: gather rate. The name TEST does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is TEST on?
Check: map. Procedural, generated by the game, on TEST.
How to join
How do you connect to TEST?
Press F1 in Rust and enter client.connect 213.109.145.21:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.