Rust Local - Testes
Offline 213.10.4.116:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/250
- 122/200
- 13/250
- 16/250
- 14/100
- 37/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Local - Testes follow?
To tell the rhythm of Rust Local - Testes, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 7 days 8 hours ago.
Tag meanings
How should you read the tags on Rust Local - Testes?
Tags published by Rust Local - Testes, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Local - Testes?
Rust Metrics lists featuring Rust Local - Testes: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Rust Local - Testes sit in the rankings?
Player hours over seven days put Rust Local - Testes at #13,808, in the top 62% of all ranked servers.
How full does Rust Local - Testes get?
Rust Local - Testes is not responding; status offline, last seen 7 days 7 hours ago.
Server
Which location does Rust Local - Testes run from?
Reading: location. Rust Local - Testes gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 213.10.4.116:28015.
What Rust version is Rust Local - Testes on?
Rust network protocol 2634 and build 167781 on Windows is the build Rust Local - Testes runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust Local - Testes, and is it online?
Check: connection. Rust Local - Testes is offline at this moment. Last contact was 7 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 October 2026.
Settings and map
What rules does Rust Local - Testes enforce, and what are its settings?
No gather rate appears in the name: Rust Local - Testes. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Rust Local - Testes on?
Procedural map on Rust Local - Testes, made by the game's generator.
How to join
How can you get onto Rust Local - Testes?
Check: join. Open Rust, press F1, then enter client.connect 213.10.4.116:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.