Server
Offline 212.8.60.160:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 213/250
- 129/200
- 26/250
- 14/250
- 23/100
- 32/225
Quick answers
from the figures on this pageReset cycle
What wipe timing does Server follow?
To tell the rhythm of Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 14 hours ago the current world was made.
Tags
How should you read the tags on Server?
Tags published by Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Server?
Rust Metrics lists featuring Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Server sit in the rankings?
Player hours over seven days put Server at #16,006, in the top 70% of all ranked servers.
What is the population on Server?
Reading for Server: offline at this moment; last seen 25 days 13 hours ago.
Operator and location
What location is Server hosted in?
Reading: location. Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 212.8.60.160:28015.
What Rust version is Server on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Server, and is it online?
Server reports offline. The last reading came 25 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
What settings and rules apply on Server?
Reading the name gives no gather rate for Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Server on?
The game generates a procedural map for Server.
How to join
What do you do to join Server?
Check: join. Open Rust, press F1, then enter client.connect 212.8.60.160:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.