Vigil Dev
Offline 212.70.99.208:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
What wipe timing does Vigil Dev follow?
Its rhythm cannot be told from the wipes of Vigil Dev on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 18 hours ago the current world was made.
Lists and filters
Which tags does Vigil Dev carry, and what do they mean?
These are the tags Vigil Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Vigil Dev?
Rust Metrics lists featuring Vigil Dev: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Vigil Dev sit in the rankings?
Player hours over seven days put Vigil Dev at #15,375, in the top 71% of all ranked servers.
What is the population on Vigil Dev?
Reading for Vigil Dev: offline at this moment; last seen 15 days 8 hours ago.
Server details
Which location does Vigil Dev run from?
No region tag on Vigil Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 212.70.99.208:28015.
What Rust version is Vigil Dev on?
Reading: Vigil Dev, Rust network protocol 2634 and build 167584, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Vigil Dev, and is it online?
Reading: offline. Vigil Dev last answered 15 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.
Rules and settings
How is Vigil Dev configured, and what rules are in force?
No gather rate appears in the name: Vigil Dev. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Vigil Dev?
Check: map. Procedural, generated by the game, on Vigil Dev.
Connection
How do you connect to Vigil Dev?
To join: start Rust, press F1 and type client.connect 212.70.99.208:28015. Or press Launch Rust here and Steam opens the game and connects you.