Steve Local
Offline 212.60.126.83:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 536/525
- 408/450
- 54/250
- 51/250
- 58/100
- 167/200
Quick answers
from the figures on this pageWipe schedule
When does Steve Local wipe?
The rhythm of Steve Local's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 38 days 22 hours ago.
Lists and filters
How should you read the tags on Steve Local?
Tags published by Steve Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Steve Local?
Rust Metrics lists featuring Steve Local: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Steve Local hold among Rust servers?
Player hours over seven days put Steve Local at #15,523, in the top 65% of all ranked servers.
How full does Steve Local get?
Steve Local is not responding; status offline, last seen 31 days 15 hours ago.
Server details
Where does Steve Local sit?
No region comes from Steve Local. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 212.60.126.83:28015.
What Rust version is Steve Local on?
Reading: Steve Local, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Steve Local, and is it online?
Reading: offline. Steve Local last answered 31 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Steve Local enforce, and what are its settings?
Reading the name gives no gather rate for Steve Local. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on Steve Local?
Procedural map on Steve Local, made by the game's generator.
Join
How do you connect to Steve Local?
To join: start Rust, press F1 and type client.connect 212.60.126.83:28015. Or press Launch Rust here and Steam opens the game and connects you.