RUST METRICSFlight deck · live data
Data live Servers11,782 Players67,928 Populated3,558 Fresh wipes 3 h196 Scan5 min
‹ All servers212.32.208.22:28015
Offline Full Queue Fresh wipe Wipe due No query

STALKER_Chernobyl_Zone

Offline 212.32.208.22:28015 checked 37d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,182top 53%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does STALKER_Chernobyl_Zone follow?

The rhythm of STALKER_Chernobyl_Zone's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 37 days 1 hours ago the current world was made.

Tag meanings

Which tags does STALKER_Chernobyl_Zone carry, and what do they mean?

Tags published by STALKER_Chernobyl_Zone, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does STALKER_Chernobyl_Zone appear in Rust Metrics lists and filters?

These Rust Metrics lists carry STALKER_Chernobyl_Zone: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does STALKER_Chernobyl_Zone sit in the rankings?

Player hours over seven days put STALKER_Chernobyl_Zone at #12,182, in the top 53% of all ranked servers.

What is the population on STALKER_Chernobyl_Zone?

STALKER_Chernobyl_Zone is not responding; status offline, last seen 37 days ago.

Server

Where does STALKER_Chernobyl_Zone sit?

No region comes from STALKER_Chernobyl_Zone. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 212.32.208.22:28015.

What Rust version is STALKER_Chernobyl_Zone on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by STALKER_Chernobyl_Zone. Matching protocol is required to join. Let Steam update your game.

How reliable is STALKER_Chernobyl_Zone, and is it online now?

STALKER_Chernobyl_Zone reports offline. The last reading came 37 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 September 2026.

Rules and settings

How is STALKER_Chernobyl_Zone configured, and what rules are in force?

Check: gather rate. The name STALKER_Chernobyl_Zone does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on STALKER_Chernobyl_Zone?

Check: map. Procedural, generated by the game, on STALKER_Chernobyl_Zone.

How to join

How can you get onto STALKER_Chernobyl_Zone?

Press F1 in Rust and enter client.connect 212.32.208.22:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.