myserver
Offline 212.3.149.139:53 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 624/700
- 43/250
- 85/250
- 347/400
- 154/200
- 137/225
Quick answers
from the figures on this pageReset cycle
What wipe timing does myserver follow?
Its rhythm cannot be told from the wipes of myserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 86 days 8 hours ago the current world was made.
Tags
How should you read the tags on myserver?
These are the tags myserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Protocol 2631: join only on the same game version; cs158240 (Build): The server runs game build 158240; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show myserver?
These Rust Metrics lists carry myserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does myserver sit in the rankings?
Ranking for myserver: #15,502 on seven-day player hours, top 68% of all ranked servers.
How full does myserver get?
myserver is not responding; status offline, last seen 34 days 14 hours ago.
Operator and location
Where does myserver sit?
Reading: location. myserver gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 212.3.149.139:53.
What Rust version is myserver on?
Rust network protocol 2631 and build 158240 on Windows is the build myserver runs. Matching protocol is required to join. Let Steam update your game.
How reliable is myserver, and is it online now?
Check: connection. myserver is offline at this moment. Last contact was 34 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.
Rules and settings
How is myserver configured, and what rules are in force?
Check: gather rate. The name myserver does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is myserver on?
The game generates a procedural map for myserver.
How to join
How do you connect to myserver?
Press F1 in Rust and enter client.connect 212.3.149.139:53. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.