Server
Offline 212.220.237.72:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 572/675
- 363/525
- 43/250
- 45/250
- 119/200
- 140/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does Server follow?
The rhythm of Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 30 days 4 hours ago.
Tags
How should you read the tags on Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Server hold among Rust servers?
Ranking for Server: #14,558 on seven-day player hours, top 61% of all ranked servers.
How full does Server get?
Status for Server: offline. Last seen 30 days 2 hours ago.
Server
What location is Server hosted in?
Reading: location. Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 212.220.237.72:28015.
What Rust version is Server on?
Rust network protocol 2633 and build 165217 on Windows is the build Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Server, and is it online now?
Reading: offline. Server last answered 30 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Server?
No gather rate appears in the name: Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Server?
Check: map. Procedural, generated by the game, on Server.
Connection
How can you get onto Server?
Check: join. Open Rust, press F1, then enter client.connect 212.220.237.72:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.