lox
Offline 212.220.227.243:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 291/300
- 269/250
- 24/250
- 21/250
- 39/100
- 125/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does lox follow?
To tell the rhythm of lox, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 20 hours ago.
Lists and filters
How should you read the tags on lox?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from lox. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does lox appear in Rust Metrics lists and filters?
These Rust Metrics lists carry lox: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does lox sit in the rankings?
Player hours over seven days put lox at #15,519, in the top 71% of all ranked servers.
What player count does lox carry?
lox is not responding; status offline, last seen 16 days 18 hours ago.
Operator and location
Which location does lox run from?
No region tag on lox. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 212.220.227.243:28015.
What Rust version is lox on?
Reading: lox, Rust network protocol 2634 and build 167584, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on lox, and is it online?
lox reports offline. The last reading came 16 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.
Rules and settings
What rules does lox enforce, and what are its settings?
No gather rate appears in the name: lox. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is lox on?
Check: map. Procedural, generated by the game, on lox.
Join
How can you get onto lox?
Press F1 in Rust and enter client.connect 212.220.227.243:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.