nameserver
Offline 212.164.65.233:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 246/275
- 175/200
- 32/250
- 17/250
- 41/100
- 53/200
Quick answers
from the figures on this pageReset cycle
When does nameserver wipe?
To tell the rhythm of nameserver, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 37 days 19 hours ago.
Tags
Which tags does nameserver carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from nameserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show nameserver?
On Rust Metrics, nameserver sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does nameserver sit in the rankings?
Ranking for nameserver: #15,895 on seven-day player hours, top 70% of all ranked servers.
How full does nameserver get?
Status for nameserver: offline. Last seen 26 days 12 hours ago.
Server details
What location is nameserver hosted in?
Reading: location. nameserver gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 212.164.65.233:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on nameserver, and is it online?
Check: connection. nameserver is offline at this moment. Last contact was 26 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.
Rules and settings
What rules does nameserver enforce, and what are its settings?
No gather rate appears in the name: nameserver. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is nameserver on?
The game generates a procedural map for nameserver.
Join
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 212.164.65.233:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.