server_name
Offline 212.164.26.104:28016 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
When does server_name wipe?
The rhythm of server_name's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 2 hours ago.
Tag meanings
Which tags does server_name carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from server_name. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show server_name?
These Rust Metrics lists carry server_name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does server_name hold among Rust servers?
Player hours over seven days put server_name at #9,740, in the top 44% of all ranked servers.
How full does server_name get?
Status for server_name: offline. Last seen 3 days 10 hours ago. Check: players over seven days. Average 1, peak 1.
Server
What location is server_name hosted in?
No region comes from server_name. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 212.164.26.104:28016.
What Rust version is server_name on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by server_name. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on server_name, and is it online?
server_name reports offline. The last reading came 3 days 10 hours ago. Uptime for the last 3 full days: 2 of 72 hours, or 3%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Settings and map
How is server_name configured, and what rules are in force?
Check: gather rate. The name server_name does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on server_name?
The game generates a procedural map for server_name.
How to join
What do you do to join server_name?
Press F1 in Rust and enter client.connect 212.164.26.104:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.