nameserver
Offline 212.124.19.28:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 451/250
- 307/325
- 22/250
- 30/250
- 157/200
- 75/100
Quick answers
from the figures on this pageWipe timing
How often does nameserver wipe, and when?
The rhythm of nameserver's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 37 days 18 hours ago.
Tags
Which tags does nameserver carry, and what do they mean?
Tags published by nameserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show nameserver?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does nameserver sit in the rankings?
Ranking for nameserver: #14,788 on seven-day player hours, top 64% of all ranked servers.
How full does nameserver get?
Status for nameserver: offline. Last seen 36 days 20 hours ago.
Server details
Where does nameserver sit?
No region comes from nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 212.124.19.28:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on nameserver, and is it online?
Check: connection. nameserver is offline at this moment. Last contact was 36 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on nameserver?
Reading the name gives no gather rate for nameserver. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on nameserver?
Procedural map on nameserver, made by the game's generator.
Join
How do you connect to nameserver?
To join: start Rust, press F1 and type client.connect 212.124.19.28:28015. Or press Launch Rust here and Steam opens the game and connects you.