LinuxGSM
Offline 212.105.155.106:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 455/500
- 448/475
- 950/1000
- 64/100
- 989/1000
- 23/250
Quick answers
from the figures on this pageWipe schedule
What wipe timing does LinuxGSM follow?
The rhythm of LinuxGSM's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 23 hours ago.
Lists and filters
How should you read the tags on LinuxGSM?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from LinuxGSM. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LinuxGSM appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LinuxGSM: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does LinuxGSM hold among Rust servers?
Ranking for LinuxGSM: #16,685 on seven-day player hours, top 70% of all ranked servers.
How full does LinuxGSM get?
LinuxGSM is not responding; status offline, last seen 28 days 14 hours ago.
Server
Where does LinuxGSM sit?
Reading: location. LinuxGSM gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 212.105.155.106:28015.
What Rust version is LinuxGSM on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by LinuxGSM. Matching protocol is required to join. Let Steam update your game.
What is the uptime on LinuxGSM, and is it online?
LinuxGSM reports offline. The last reading came 28 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 30 September 2026.
Map and rules
What rules does LinuxGSM enforce, and what are its settings?
Check: gather rate. The name LinuxGSM does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is LinuxGSM on?
The game generates a procedural map for LinuxGSM.
Connection
How can you get onto LinuxGSM?
To join: start Rust, press F1 and type client.connect 212.105.155.106:28015. Or press Launch Rust here and Steam opens the game and connects you.