cntjsdn
Offline 211.115.168.186:40716 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/550
- 426/450
- 57/250
- 59/250
- 58/100
- 161/200
Quick answers
from the figures on this pageWipe timing
How often does cntjsdn wipe, and when?
Its rhythm cannot be told from the wipes of cntjsdn on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 40 days 1 hours ago.
Tag meanings
How should you read the tags on cntjsdn?
These are the tags cntjsdn publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show cntjsdn?
These Rust Metrics lists carry cntjsdn: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does cntjsdn sit in the rankings?
Ranking for cntjsdn: #15,401 on seven-day player hours, top – of all ranked servers.
What is the population on cntjsdn?
cntjsdn is not responding; status offline, last seen 40 days 1 hours ago.
Operator and location
What location is cntjsdn hosted in?
Reading: location. cntjsdn gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 211.115.168.186:40716.
What Rust version is cntjsdn on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by cntjsdn. To get in, your game needs the same protocol; Steam applies the update.
How reliable is cntjsdn, and is it online now?
Check: connection. cntjsdn is offline at this moment. Last contact was 40 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Map and rules
How is cntjsdn configured, and what rules are in force?
No gather rate appears in the name: cntjsdn. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on cntjsdn?
Procedural map on cntjsdn, made by the game's generator.
Connection
What do you do to join cntjsdn?
Press F1 in Rust and enter client.connect 211.115.168.186:40716. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.