Rust TestServer
Online 211.106.63.210:28015 checked 11m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
4% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 172,178–188,809 · memory 3,866 MBUptime
7 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:59 UTC9h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 286/300
- 236/250
- 21/250
- 24/250
- 31/100
- 112/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust TestServer follow?
The rhythm of Rust TestServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 9 hours ago the current world was made.
Lists and filters
How should you read the tags on Rust TestServer?
Tags published by Rust TestServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust TestServer appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust TestServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does Rust TestServer hold among Rust servers?
Player hours over seven days put Rust TestServer at #7,290, in the top 33% of all ranked servers.
What is the population on Rust TestServer?
Current headcount on Rust TestServer: 2 players, 50 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 02:00 UTC, averaging 2 players at that hour.
Operator and location
Where does Rust TestServer sit?
No region comes from Rust TestServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 211.106.63.210:28015.
What Rust version is Rust TestServer on?
Reading: Rust TestServer, Rust network protocol 2635 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Rust TestServer within range?
Check: fps. Average 101 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 188,809, counting buildings, deployables and the rest of the world. Reading: 8,408 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on Rust TestServer, and is it online?
Rust TestServer reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Map and rules
How is Rust TestServer configured, and what rules are in force?
Check: gather rate. The name Rust TestServer does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust TestServer?
From seed 856364890, the game generates the procedural map on Rust TestServer. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Rust TestServer?
Check: join. Open Rust, press F1, then enter client.connect 211.106.63.210:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.